top of page
portfolio cover page_edited.jpg

My Work

The following projects were conducted in the past four years as part of my studies at the University of Technology, Sydney. 

My Mind

my mind mockup.png

My Mind is a mental health app that fosters an inclusive and accessible space targeted to recent high school leavers transitioning into tertiary studies in NSW. I worked as the lead UX Designer and App Developer on this project as part of my Digital and Social Media capstone subject. Through the process, we followed the double diamond design method through divergent and convergent thinking, problem scoping, user testing and feedback cycles. 

The Moth Effect

As part of an environmental communication project, ‘The Moth Effect’ places Bogong moth conservation at the forefront of the attention economy. I have used a narrative storytelling style similar to that of Rachel Carson (1962) and Rebecca Giggs (2022) to increase the visibility and accessibility of Bogong moth conservation. I have also hypothetically partnered with the Zoos Victoria Moth Tracker to improve the reliability and validity of user-generated content for citizen science through this app. 

moth effect phone mockup.png
Common Thread Phone mockup.png

Common Thread

Common Thread is an outfit rental app for environmentally conscious fashion lovers on a budget. I created this working prototype over an 8-week period by conducting usability testing, user research, interviews, card sorting, survey, peer-to-peer feedback, wireframing, sitemaps, UX flow charts, and FIGMA software.

Deadly Mums

Indigenous Mobile App Case Study

I research, analysed and presented case study on the Indigenous Mobile App, Deadly Mums. This projected allowed me to examine cultural fluency and representation within the mobile app space, while reflecting upon Indigenous principles and protocols.

deadly mums cover image.jpg

Depop

depop cover image.jpg

User Experience Analysis
+ Research Portfolio

This project taught me the fundamentals of user experience design, research and analysis. Using Depop as a case study, key components were analysed including client needs, competitor analysis, user needs, pain points, user personas and user journeys. I then applied this knowledge and skills to complete an original user experience research plan and critically reflected on the practical and ethical implications of human-centred design research.

Research Project

Instagram Uses and Gratifications

The following research project studied the question: Has the increase in product exposure and consumption-centric content on Instagram influenced the uses and gratifications of young Australians aged 18-29? Primary and secondary research techniques were used, with findings presented in this report.

instagram cover image.jpg
django cover image.jpg

Django Technical Explanatory Document

Code as Literacy, Commodity, Infrastructure

The following technical document was created to explain a piece of software and/or piece of code to a non-technical audience. This was selected by the subject coordinator as an exemplar for future students.

Sydney Opera House

Creative Learning Studio

Working alongside Sydney Opera House, our group was asked to create a creative learning solution to fill a newly renovated room in the Opera House. Our idea was to create a creative learning studio with biomimetics approach, drawing upon Indigenous practices and education theory. Our idea was selected to pitch to the executives at Sydney Opera House. 

Screen Shot 2022-06-28 at 6.53.06 pm.png
Screen Shot 2022-07-05 at 5.27.50 pm.png

Problems to Possibilities

Beautiful question cards

This subject was the introduction to innovative and divergent thinking within Creative Intelligence and Innovation. One task was to create a series of cards which took inspiration from images. I then generated beautiful questions, a thought experiment, a speculative research proposal and “what if…” scenarios.

Past, Present and Future of Innovation

The Future of Regenerative Sydney

Working alongside industry leaders at Regen Sydney, our challenge was to create a more regenerative world through doughnut economy theory. Working as a group, we tackled the question: how can we mitigate the impacts of rising temperatures on activity in the city? After exploring the problem space, following innovation methods, researching innovative technologies and creative brainstorming, the ‘Greenway’ project was developed, as seen in the presentation below. This project is also shared on Regen Sydney’s website. 

Interior diagram.jpg
bottom of page